Hurtling through the warp, comes the most garish ork rok followed by several equally loud and vulgar warpcrafts. All the vessels are packed to the brim with orange, blue, pink and most of all green orks following Kommandah Brightsnazz and his second in command Big mek gold toof. Kommandah Brightsnazz had the idea of his bright colour scheme after watching flies fly into bright lamps, in the same way Bright colours will make it easier for the enemy to notice him so he can get faster to a good fight.
After Brightsnazz` weirdboys picked up lots of disturbance from the Bellarb system, Kommandag Brightsnazz called his Waaagh! to exit the warp and go looking for some good krumpin and teef and loot. And such, the Orks have arrived to spread chaos in a flashy, brashy and snazzy way.
KULTUR: ARMED TO DA TEEF
Add 6" to the Range characteristic of Dakka and Heavy weapons models with this kultur are equipped with. Each time a model with this kultur makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.
Kommandahs and bosses
Warboss: Kommandah Brightsnazz:
Warboss in mega armour
Warlord trait: Da best armour teef can buy This WARLORD has a 4+ invulnerable save. In addition, add 1 to armour saving throws taken for this WARLORD.
2nd in command Big Mek Gold toof
Big mek with Kustom force field
stratagem: Force field Boosta ‘(Aura) While a friendly ORKS unit is within 9" of the bearer, models in that unit have a 5+ invulnerable save.’
3rd in command Weirdboy Flashgit
Army wide stratagem:
Use this Stratagem when a BAD MOONS CORE or BAD MOONS CHARACTER unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack with a Dakka weapon, an unmodified hit roll of 6 scores 1 additional hit.